Staff Software Engineer · 12+ years shipping real-time graphics, avatar animation, and Android apps.
I build renderers, simulations, and mobile software — from OpenGL and Unreal Engine to native Android and applied ML.
About
Seeking a role where I can apply 12 years of experience in Graphics and Android — building rendering pipelines, avatar animation systems, and consumer applications — while continuing to grow into new domains. Korean (native), English (intermediate).
Skills
A pragmatic toolkit built over a decade of graphics and mobile engineering.
Real-time rendering, avatar animation, and engine work.
5+ years shipping consumer apps and native libraries.
Applied ML for facial animation and motion.
The pipeline around the code.
Experience
Selected work
A few highlights — from avatar animation to VR rendering and robot simulation.
Participated in the in-house venture program as a project leader by organizing ideas and hiring team members. Started the project called ‘Fingeraction’, …
Read more → SimulationAttended CES 2021 in Las Vegas as a developer of the project called ‘Home Interactive Avatar’, which connects the Digital Human with …
Read more → SimulationDeveloped the robot simulation including physics, sensors, motions with ROS by using Unreal engine4.
Read more → GraphicsDeveloped and managed the in-house renderer for the GLTF model with OpenGL (Model Load, PBS rendering) Developed the BodyTracking function with the …
Read more →