Graphics & Android Engineer

Hi, I'm Jalen Yang

Staff Software Engineer · 12+ years shipping real-time graphics, avatar animation, and Android apps.

I build renderers, simulations, and mobile software — from OpenGL and Unreal Engine to native Android and applied ML.

Jalen Yang

About

Engineering across graphics, mobile & ML

Seeking a role where I can apply 12 years of experience in Graphics and Android — building rendering pipelines, avatar animation systems, and consumer applications — while continuing to grow into new domains. Korean (native), English (intermediate).

12+
Years experience
4
US Patents
9
Projects shipped
CES showcases

Skills

What I work with

A pragmatic toolkit built over a decade of graphics and mobile engineering.

Graphics

Real-time rendering, avatar animation, and engine work.

OpenGL / GLSLUnreal Engine 4Unity (Shader, Native)PBR RenderingAvatar / Skeletal AnimationglTF / FBX / BVH

Android

5+ years shipping consumer apps and native libraries.

Java / KotlinNative C++ (JNI)REST API / GraphQLSkia Animated UIProfiling (Adreno, Mali)Debugging & Optimization

Machine Learning

Applied ML for facial animation and motion.

PythonTensorFlowPyTorchBlendShapes / Voice-to-Animation

Tools & Infra

The pipeline around the code.

FFmpegDocker / AWSGit / SVN / PerforceJira / Confluence

Experience

Where I've built things

Upfeat Media Inc.

November 2023 - present
  • Product Engineering
    Winnipeg, MB — remote from Toronto
    AR & Computer Vision Developer · Full-stack Developer

Samsung Electronics Co., Ltd.

February 2011 - May 2023
  • IT & Mobile Communications
    Suwon
    Android Developer (5 yrs) · Graphics Engineer (3 yrs)
  • R&D Center
    Samsung Research, Seoul
    Simulations Developer (3 yrs)
  • Creative Challenge Lab
    Seoul
    Project Leader (1 yr) — in-house venture

Selected work

Projects

A few highlights — from avatar animation to VR rendering and robot simulation.

All projects →