Senior Software Engineer

Hi, I'm Jalen Yang

Senior Software Engineer · 14+ years shipping full-stack, computer vision, and real-time graphics.

I build production AI systems, AR/CV features, and high-performance rendering — from OpenGL and Unreal Engine to LLM-orchestrated pipelines.

Jaeeun (Jalen) Yang

About

Engineering across full-stack, CV & graphics

Senior Software Engineer with 14+ years across full-stack, computer vision, and real-time graphics. Shipping production AI systems at Upfeat, building on a decade of R&D leadership at Samsung Electronics. Strong in high-performance optimization and algorithm design, with a track record of shipping research into production.

14+
Years experience
5
US Patents
10
Projects shipped

Skills

What I work with

A pragmatic toolkit built over 14 years of full-stack, CV, and graphics engineering.

Languages

Core programming languages

PythonKotlinJavaC/C++JavaScript/TypeScript

Mobile & Frontend

Mobile and web application development

Android (Java, Kotlin, Native C++)Skia UIiOSReact NativeReactRESTful API / GraphQL

Computer Vision & ML

Vision, ML frameworks, and AR/VR pipelines

OpenCVTensorFlow / PyTorchYOLO3D Pose EstimationGesture RecognitionARKit BlendShapesARCore / ARKit

AI Systems & Orchestration

Production AI pipelines and automation

LLM-orchestrated pipelinesMulti-container agent workflowsAnti-detection headless browser (Camoufox)Distributed / parallel data collection

DevOps & Infrastructure

Cloud, CI/CD, and tooling

AWSDockerFirebaseElasticsearchFFmpegGit / GitLab CI/CD / Jenkins / Perforce

Graphics & Simulation

Real-time rendering, engines, and simulation

OpenGL ES RendererUnreal Engine 4Unity 3DCustom Shaders (GLSL/HLSL)PBR WorkflowsROS2

Performance Tuning

Profiling and optimization

GPU Profiling (Adreno, Mali, Google Debugger)Memory OptimizationFrame-rate Optimization

Career Journey

Where I've built things

From real-time rendering at Samsung to production AI systems at Upfeat — a decade of shipping software that matters.

November 2023 – Present

Upfeat Media Inc.

Software Engineer
+

Product Engineering, Winnipeg, MB (Remote from Oakville, ON)

  • Grocery Store AR Application: Spearheaded the development of an AR-based grocery scanning application, implementing real-time computer vision with OpenCV and YOLO; ran object detection at 30 FPS and interpolated results to a smooth 60 FPS render for a fluid, low-latency AR experience within ARCore.
  • AI-Orchestrated Web-Crawling: Designed an AI-orchestrated web crawling system that coordinates 5 containers in parallel (fan-out/fan-in), delivering ~5× throughput over sequential collection and reliably serving ~100 users in production.
  • Full-Stack & Cloud Integration: Engineered a scalable backend using Firebase and Elasticsearch to handle complex search queries and automated cloud workflows, operated reliably in production for 2 years.
  • Admin Dashboard & Modernization: Architected an administrative dashboard and login system with React, serving ~100 active users and streamlining full-stack workflows to accelerate new service deployment through AI-driven automation.
February 2011 – April 2023

Samsung Electronics

Staff Software Engineer / Lead Developer
+

Project Leader & Lead Programmer | C-Lab (In-house Incubation), Seoul
Feb 2022 – Apr 2023

  • Fingeraction Project: Selected as Project Leader for a competitive in-house venture; managed the entire lifecycle from concept validation and team formation to technical execution.
  • 3D UI Automation: Architected a real-time finger gesture recognition pipeline that automated avatar animations and interactive 3D UI control within Unreal Engine.

Senior Software Developer | R&D Center – Samsung Research, Seoul
May 2019 – Jan 2022

  • Robot Simulation: Built a robot simulation environment inside Unreal Engine 4, integrating complex rigid-body physics, sensor arrays, and motion planning algorithms via ROS2.
  • AI Animation Patent: Engineered and patented an ML-based "Voice-to-Speech Animation" system utilizing ARKit BlendShapes for high-fidelity facial expressions.
  • Digital Human (CES 2022): Developed core integration frameworks linking Digital Humans with smart appliances and advanced robotics (Bot Handy, Bot i) for Samsung's "Future Home Experience" showcased at CES 2022.

Software Engineer | IT & Mobile Communications, Suwon
Feb 2011 – Apr 2019

  • AR Emoji Application (2018–2019): Developed an OpenGL ES-based GLTF renderer supporting PBR workflows and optimized asynchronous model loading pipelines. Created a high-precision body tracking module using BVH data and designed a cross-platform Unity plugin for third-party game engine integration.
  • Samsung VR & UFC Live (2017–2018): Architected a 4K cloud-stitching video pipeline using FFmpeg and AWS Docker, achieving low-latency, high-fidelity real-time streaming for 10K+ concurrent users. Engineered feature-tracking and 3D texture projection algorithms across XYZ axes to eliminate visual jitter.
  • VR Rendering Solutions (2016–2017): Ported and integrated SMI's Eye-Tracking solutions. Implemented stencil-based foveated rendering using custom GLSL/HLSL shaders, reducing GPU overhead by 30% and maintaining a stable 90 FPS.
  • OnCircle – Galaxy S6 Edge (2015–2016): Developed the Circle UI communicator for Galaxy S6 Edge, including various message types (AGIF, Emoticon, Touch and Drag) with animation UI.
  • Kids Mode in Galaxy (2014–2015): Developed the core 2D/3D framework for Kids Mode utilizing Unity. Managed life cycle of native applications for kids in Galaxy Store.
  • Galaxy Tablet & Flagship Apps (2011–2013): Managed 3rd party apps, maintained releases of Tablet products, developed Quick Panel and Video Player features.

Selected work

Projects

A few highlights — from AR/CV applications to AI pipelines and real-time rendering.

Computer Vision / AR

Grocery Store AR Application

Nov 2023 – Present

Spearheaded the development of an AR-based grocery scanning application, implementing real-time computer vision with OpenCV and YOLO; ran object detection at 30 …

AI Systems

AI-Orchestrated Web-Crawling

Nov 2023 – Present

Designed an AI-orchestrated web crawling system that coordinates 5 containers in parallel (fan-out/fan-in), delivering ~5× throughput over sequential collection and reliably serving …

Project Leader

Fingeraction Project

Feb 2022 – Apr 2023

Selected as Project Leader for Samsung's competitive in-house venture (C-Lab); managed the entire lifecycle from concept validation and team formation to technical …

Read more →
Simulation

Digital Human (CES 2022)

May 2019 – Jan 2022

Developed core integration frameworks linking Digital Humans with smart appliances and advanced robotics (Bot Handy, Bot i) for Samsung's "Future Home Experience" …

Read more →
All projects →